[Digital Tutors] Animating In-Game Biped Characters in Maya Vide
- Type:
- Video > Other
- Files:
- 18
- Size:
- 1.06 GB
- Tag(s):
- Tutorial KTR
- Uploaded:
- Sep 7, 2014
- By:
- xKTRx
[Digital Tutors] Animating In-Game Biped Characters in Maya Video Tutorial-KTR =============================================================================== (Get a deeper understanding on ANIMATING IN-GAME CHARACTERS) PUBLISHER....: Digital Tutors LANGUAGE......: ENGLISH AUTHOR.......: Kaan Kayimoglu LEVEL.........: ADVANCED RELEASE DATE..: 2014.09.07 RUNTIME......: 2h 51m SOFTWARE.....: Maya 2014 About this course:: Throughout these lessons we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya. Topics include: 1.Introduction and project overview 2.Posing the idle state 3.Animating idle state 4.Starting to animate the run cycle 5.Continuing to animate the run cycle 6.Finalizing the run cycle 7.Posing the jump cycle 8.Finalizing jump cycle 9.Starting the attack animation 10.Finalizing the punch 11.Creating hit reaction animation 12.Adding breakdowns for hit reaction 13.Starting to animate the death animation 14.Continuing the death animation 15.Posing the celebration animation 16.Finalizing the celebration 17.Creating deselect idle 18.Finalizing deselect idle